Magic Knight (Dark) Dark · Defense · 4★
🔍
Cutoffs P1: 800 P2: 1,117 P3: 1,200 G1: 1,300 G2: 1,400 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Magic Knight (Dark)
Name Magic Knight
Element Dark
Archetype Defense
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 9,225
25th %ile: 10132
Median: 10380
75th %ile: 10710
Magic Knight (Dark): 9,225
9555 11535
ATK 560
25th %ile: 604
Median: 626
75th %ile: 659
Magic Knight (Dark): 560
549 725
DEF 637
25th %ile: 801
Median: 823
75th %ile: 839
Magic Knight (Dark): 637
736 900
SPD 94
25th %ile: 101
Median: 102
75th %ile: 106
Magic Knight (Dark): 94
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magic Knight (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magic Knight (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Magic Knight (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Attack Speed of ally monsters by 19%.

Stat: Attack Speed Bonus: +19%

Blade Surge
Blade Surge 2x Hits

Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.

Max Skill: +30% Damage
Mult: ATK 0.5*ATK x 2
Effects: Additional Attack
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +15%
Magic Shot
Magic Shot 4x Hits

Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 70% chance to decrease the target's Defense for 2 turns each.

Cooldown: 3 turns
Max Skill: +10% Harmful Effect Rate +35% Damage
Mult: ATK 1.9*ATK x 4
Effects: Decrease DEF
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Damage +15%
Gravity Shot
Gravity Shot

Attacks the enemy to deal damage proportionate to its MAX HP and grant Oblivion for 2 turns. Recovers the HP of all allies by 30% of the damage dealt.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 7.0*ATK + 0.16*Target MAX HP
Effects: Heal Oblivion
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Magic Knight (Dark).
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